-
malcolm charged ppl (friends) for complice before making it
-
great question raj re: pay not to use it
-
i thought it was funny we had a live case of him failing to remember something :P + struggling to find it
-
metaphors for the storage
- pile
- queue
- stack
- silo
- gumball machine
- town :-)
-
metaphor for items
-
https://www.inmotion.app/
-
why i dont create or learn
- its not valuable if i dont come back to it / forget it
- i want to half ass it (do it incrementally) but then its even less valuable, more likely to be forgotten in that case
- → if i have to be in full ass mode then thats not good enough, too scary
- → if i cant program myself / remember, then i cant be motivated invest in creation or learning
- oh wow re excitement: i was skeptical that Roam (as used by Malcolm) could be enough to make me return to what was valuable.
- BUT even if it wasn't, FALSELY thinking it was would be enough to cause the excitement I'm looking for
- So software that tricks you into falsely thinking you have much more incentive to learn, think, blah blah, is actually valuable to me
-
Raj: re: Malcolm being a designer: "agrippa is a full stack developer"
- i dont like this dichotomization; i think Malcolm and I enjoy semantic design near-equal amounts and that I'm talented at it. i just get paid a lot to spend a lot of time programming.
-
most important thing now: find the 10 people who would pay for the prototype
- super great advice!!!!!!!!!!!!!!!
- and not advice i would have generated — i would have given it away for free
- malcolm: "if its not worth actual money to your users, they're not your users" | if you give it away for free, you just get feedback from people who want something else